Design in Java and LOGO I


In this lesson you will use a few draw commands to create a simple pattern in Java. You will only need to use the following commands in your paint method:
  g.drawOval(x,y,w,h);
  g.drawLine(x1,y1,x2,y2);
  g.drawRect(x,y,w,h);
  g.setColor(Color.white);

ASSIGNMENT: Create and display the following design as an applet and as a LOGO image. Include the code for each in two separate text areas.