Graphic Java

This assignment gives the student more practice using for loops.
EXAMPLE: The student will create an applet like the one shown here. This activity provides the student with practice using for loops.
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ASSIGNMENT:
This assignment has three rules. The student may use:

  1. setColor once
  2. drawOval once
  3. drawLine four times

The student may not use drawPolygon or drawPolyLine or even drawRect.