SCRATCH PROGRAMMING QUARTER FOUR

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Magic Magnet

Most people have had the experience of collecting iron filings by passing a magnet through dirt containing a sufficient amount of iron. It's kind of amazing the first time a person sees it or does it. In this project we similate the experience in Scratch.

ASSIGNMENT:

Your job is to make the following alterations to the sample project:

  1. Use the r-key to go into repel mode and use the a-key to return to attact mode.
  2. While in repel mode the magnet should change appearance. It could just change color or it could change form.
  3. Continue to use the space bar to scatter the filings.