SCRATCH PROGRAMMING QUARTER TWO

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Empty Square

This is a simplified version of an old game. The goal is to move the player (the X) to the empty square (the blue one). Click on a square adjacent to the empty square to trade spots. Keep trading spots until you are able to work the player square to the upper-left corner.

ASSIGNMENT:

Alter the sample project in the following ways:

  • Increase the number of squares to sixteen.
  • Arrange them into a 4x4 grid.
  • Make it so that an error resets the grid, forcing the player to start over.