SCRATCH PROGRAMMING QUARTER FOUR

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Sad Bob

Blue gives Bob the blues in this demo. Inspect the project and figure out what other moods Bob feels and what colors are associated with those moods.

ASSIGNMENT:

Alter the project in the following ways:

  1. Instead of Bob moving around randomly, have his movements controlled by the arrow keys.
  2. Add a mood for Bob. Anger is probably an easy one to illustrate, but you can select any mood you can illustrate. Add a color for the dots which makes Bob feel that way.
  3. When Bob hits a dot not only does his mood change to match the dot, but the dot should disappear and reappear elsewhere on the screen.
  4. Add counters to keep track of the number of times Bob hits the different color dots.