SCRATCH PROGRAMMING QUARTER TWO

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Twirling Carrots

Carrots normally just sit in the ground, but in this assignment they twirl. Take a look at the sample project. Your main job will be to increase the number of twirling carrots because you can never have too many twirling carrots!

ASSIGNMENT:

Alter the sample project in the following ways:

  • You may want to shrink the carrots slightly in order to fit twenty of them on the screen.
  • Arrange the twenty carrots into four rows with five carrots in each row.
  • Make them twirl for at least thirty seconds before stopping.
  • Make sure they all twirl in the same direction.
  • Eliminate any items in the sample project which are not carrots.