BLACK TURTLE



ICONS:
The alien is worth ten points if you can catch it. The alien only pops up every once in a while and it sometimes sneaks away before you can catch it.
The goal of the black turtle is to catch the white rabbit. Each time the white rabbit is captured, you score five points.
The cactus represents the most trivial of the obstacles. Each time you land on a cactus icon, you lose one point.
The mountain is the second smallest of the obstacles. You lose two points when you land on a mountain icon.
Landing on the sun will cost you three points. It's best to avoid avoid landing on this sizzling, hot icon, but there are worse fates...
The jug icon represents the dangers invented by humans and is the second most deadly of the icons. Landing on a jug icon will cause you to lose four points from your score.
The snake icon is the most dreaded of the icons. Land on it only if you have no other choice.
You move the turtle icon in this game. As noted previously, the goal of the turtle is to catch the white rabbit.



MOVING THE TURTLE:

The turtle can only move horizontally (side to side) or vertically (up and down). The turtle can move any number of squares in a single direction as long as there are no obstacles (cactus, mountain, sun, jug, or snake). The only way around an obstacle is to land on it. The turtle cannot land on any square marked with an X, but you can move right over these squares as if they were empty.


RATING:

At the end of the game you will receive one of these ratings depending on how skillfully you played the game:

  1. TURTLE GOD --> 100 or more points
  2. SUPREME TURTLE --> 81 to 99 points
  3. GREAT TURTLE --> 66 to 80 points
  4. ORDINARY TURTLE --> 51 to 65 points
  5. LOWLY TURTLE --> 36 to 50 points
  6. DEAD TURTLE --> 35 or fewer points